RTX6000 Passive RTX6000 Passive
  • Turing GPU
  • 4,608 NVIDIA® CUDA® Cores
  • 576 NVIDIA® Tensor Cores
  • 72 NVIDIA® RT Cores
  • 24GB GDDR6 Memory
  • Up to 624GB/s Memory Bandwidth
  • 80T RTX-OPS
  • 10 Giga Rays/s Rays Cast
  • 14.9 TFLOPS FP32 Performance
  • 29.9 TFLOPS FP16 Performance
  • 238.9 TOPS INT8 Performance
  • 119.4 TFLOPS of Tensor Operation
  • Max. Power Consumption: 250W
  • Thermal Solution: Passive Heatsink
  • Support Quadro vDWS
  • Max. Virtual Display Head Resolution: 4096 x 2160
S000368 Leadtek Quadro 0 VND Số lượng: 1000 cái

RTX6000 Passive

  • Mã sản phẩm: S000368
  • Giá bán: 0 VND

    • Turing GPU
    • 4,608 NVIDIA® CUDA® Cores
    • 576 NVIDIA® Tensor Cores
    • 72 NVIDIA® RT Cores
    • 24GB GDDR6 Memory
    • Up to 624GB/s Memory Bandwidth
    • 80T RTX-OPS
    • 10 Giga Rays/s Rays Cast
    • 14.9 TFLOPS FP32 Performance
    • 29.9 TFLOPS FP16 Performance
    • 238.9 TOPS INT8 Performance
    • 119.4 TFLOPS of Tensor Operation
    • Max. Power Consumption: 250W
    • Thermal Solution: Passive Heatsink
    • Support Quadro vDWS
    • Max. Virtual Display Head Resolution: 4096 x 2160



The demand for visualization, rendering, data science and simulation continues to grow as businesses tackle larger, more complex workloads than ever before. However, enterprises looking to scale up their visual compute infrastructure face mounting budget constraints and deployment requirements.

Meet your visual computing challenges with the power of NVIDIA Quadro RTX™ GPUs and NVIDIA virtual GPU software in the data center. Built on the NVIDIA Turing™ architecture and the NVIDIA RTX™ platform, the Quadro RTX 6000 Passive feature RT Cores and multi-precision Tensor Cores for real-time ray tracing, AI, and advanced graphics capabilities. Tackle graphics-intensive mixed workloads, complex designs, photorealistic renders, and augmented and virtual environments at the edge with NVIDIA Quadro RTX™, designed for enterprise data centers.

Incredible Application Performance

  • Experience fast, interactive, professional application performance
  • Latest NVIDIA Turing GPU architecture and ultra-fast graphics memory

New RT Cores for Real-time Ray Tracing

  • 72 RT Cores accelerate photorealistic ray-traced rendering
  • NVIDIA RTX technology brings real-time rendering to professionals

Tensor Cores Accelerate AI Workflows

  • 576 Tensor Cores power AI development and training
  • Incredible inferencing performance is ideal for “at the edge” or data center deployment

Quadro RTX NVLink

  • Scales memory and performance for the largest visual computing workloads
  • Faster than PCIe-based solutions and offers flexible configurations

Performance Features

Revolutionary Real-Time Ray Tracing Acceleration

Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. Quadro RTX 6000 Passive can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, servers utilizing the Quadro RTX 6000 passive and Quadro vDWS (Quadro Virtual Data Center Workstation) GPU virtualization software powers truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

Enhanced Tensor Cores

Purpose-built for deep learning matrix arithmetic at the heart of neural network training and inferencing functions, Turing GPUs include enhanced Tensor Cores that accelerate FP16 / FP32 matrix operations in addition to INT8 and two new INT4 and INT1 (binary) precision modes. Independent floating-point and integer data paths allow more efficient execution of workloads using a mix of computation and addressing calculations.

RT Cores

New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

Error Correcting Code (ECC) on Graphics Memory

Meet strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.

Advanced Streaming Multiprocessor (SM) Architecture

Building upon the major SM enhancements from the Volta GPU, the Turing architecture is up to 50% more energy efficient than the previous generation Pascal design to enable major gains in performance within the same power envelope.

High Speed GDDR6 Memory

Built with 24GB of state-of-the-art GDDR6 memory delivering 55% greater throughput than the previous-generation GDDR5x technology, Quadro RTX 6000 is well-equipped to handle latency-sensitive applications handling large datasets.

Advanced Shading Technologies

  • Mesh Shading

    Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.

  • Motion Adaptive Shading

    Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with 50% reduction time to generate shaded pixels.

  • Texture Space Shading

    Enables shading and geometry samples to be processed at different rates for more efficient execution

  • Variable Rate Shading (VRS)

    More control over pixel shading rate; efficient for effects like motion, blur, foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.

Encode/Decode Engine Enhancement

H.264 encode bitrate/quality improvements to modulate performance to reduce bitrate (e.g. ~6% at the same performance level, ~11% with reduced performance).
  • Vidmem output for encoded bitstream and motion vectors to accelerate post-processing for end-to-end GPU workflows.
  • Optical flow at 4x4 granularity for improved video frame interpolation/extrapolation, object tracking, motion segmentation, action recognition, etc.
  • I-frame only decode for H.264 and HEVC to allow inferencing with I-frame only to speed use cases such as video surveillance.
  • VP9 10-/12-bit decode to enable VP9 HBD content decoding.

Multi-GPU Technology


Connect a pair of Quadro RTX 6000 cards with NVLink to double the effective memory footprint and scale application performance by enabling GPU-to-GPU data transfers at rates up to 100 GB/s (total bidirectional bandwidth).

Image Quality

Full-Scene Antialiasing (FSAA)

Dramatically reduce visual aliasing artifacts or "jaggies" with up to 64X FSAA (128x with SLI )for unparalleled image quality and highly realistic scenes.

32K Texture and Render Processing

Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.

Software Support

Software Optimized for AI

Deep learning frameworks such as Caffe2, MXNet, CNTK, TensorFlow, and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN, cuBLAS, and TensorRT delivers higher performance for both deep learning inference and High-Performance Computing (HPC) applications.

NVIDIA RTX Platform for Realtime Ray Tracing

Software framework that makes realtime ray tracing possible, portable, and presentable. Provides interoperability between rasterization, ray tracing, compute and AI/Deep Learning. New Turing ray tracing acceleration in OptiX, DXR and Vulkan. NVIDIA MDL, now open source, and support for Pixar’s Universal Scene Description (USD) promote portability and consistency.

NVIDIA® CUDA® Parallel Computing Platform

Natively execute standard programming languages like C/C++ and Fortran, and APIs such as OpenCL, OpenACC and Direct Compute to accelerates techniques such as ray tracing, video and image processing, and computation fluid dynamics.

Unified Memory

A single, seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.

NVIDIA NGX: AI for Visual Applications

  • Provides a neural graphics framework for image processing.
  • Brings AI-based features to end user applications to enhance graphics, photos, imaging, and video processing.
  • NGX features utilize Tensor Cores to maximize performance and efficiency.
  • Allows NVIDIA to bring advances in AI features to developers who place them into applications with NVIDIA pre-trained neural networks.

NVIDIA NGX Technology

  • AI In Painting allows the removal of existing content from images and replaces it with realistic computer-generated alternatives.
  • AI Up-Res increases the resolution of an image or video by 2x, 4x, or 8x using AI to create new pixels by interpreting the image and intelligently placing data in the new image.
  • DLSS (Deep Learning Super Sample) removes jagged lines to smooth them, producing a higher quality image than by using other techniques.
  • AI Slow-Motion inserts interpolated frames into a video stream to provide smooth, slow-motion video.


GPU Architecture Turing
CUDA Parallel Processing cores 4608
NVIDIA Tensor Cores 576
NVIDIA RT Cores 72
Frame Buffer Memory 24 GB GDDR6
Rays Cast 10 Giga Rays/Sec
Peak Single Precision (FP32) Performance 14.9 TFLOPS
Peak Half Precision (FP16) Performance 29.9 TFLOPS
Peak Integer Operation (INT8) Performance 238.9 TOPS
Deep Learning TeraFLOPS1 119.4 Tensor TFLOPS
Memory Interface 384-bit
Memory Bandwidth 624 GB/s
Max Power Consumption 250 W
Graphics Bus PCI Express 3.0 x16
Form Factor 4.4” H x 10.5” L Dual Slot
Product Weight 1200 g
Thermal Solution Passive
NVLink Interconnect 100 GB/s


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